Sacred Witness

Family: Angels

Medium celestial, lawful good

Armor Class 13 (studded leather)
Hit Points 63 (14d8)
Speed 30 ft., fly 50 ft. (hover)

9 (-1) 12 (+1) 11 (+0) 15 (+2) 18 (+4) 16 (+3)

Saving Throws Wisdom +7, Charisma +6
Skills Investigation +5, Perception +7, Persuasion +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses truesight 120 ft., passive Perception 17
Languages all, telepathy 120 ft.
Challenge 5 (1,800 XP)


  • Divine Awareness. The sacred witness knows if it hears a lie.
  • Superior Sneak Attack. The sacred witness deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of any ally of the witness that isn’t incapacitated, and it doesn’t have disadvantage on the attack roll.
  • Truthbound. The sacred witness can’t tell a lie.


  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Mirror Walk. Using its action, the sacred witness unbinds itself from existence. During this time, the sacred witness can’t affect or be affected by other creatures, and the sacred witness ignores all objects and effects except reflective surfaces. Not even a creature with truesight can perceive the sacred witness. The witness’s reflection can be seen from the Material Plane and the witness can perceive the Material Plane through reflective surfaces. The witness can end this effect using its action and by doing so, it reappears in the Material Plane in the spot it currently occupies. If the witness occupies the same spot as a solid object or creature when this happens, it is immediately shunted to the nearest unoccupied space that it can occupy and take force damage equal to twice the number of feet it is moved.


  • Counterattack. When targeted by a melee weapon attack, the sacred witness makes a dagger attack against the attacker.


Most temples, usually of the good-aligned deities, are watched over by angelic forces. When an injustice occurs around or in such temples, angels called sacred witnesses watch these events so that they may never forget. They are known for their dramatic interruptions of important trials concerning priests and heroes.

Divine Creation. A sacred witness is an angel and doesn’t require food, drink, or sleep.

Mirror Realm. All sacred witnesses have the ability to step outside creation, where they move through the infinite darkness, moving through the Material Plane as they do so. The witnesses call this place the mirror realm, even though it is in fact nowhere, because the witnesses can see the Material Plane through reflective surfaces and their reflections can be seen through the Material Plane.

Testimony. There have been several trials where powerful clerics summoned sacred witnesses to testify in court. In most other cases, they just show up themselves.

Section 15: Copyright Notice

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