Sahuagin Four-Armed

Family: Sahuagin

Large humanoid (sahuagin), lawful evil

Armor Class 15 (scale mail)
Hit Points 171 (18d10 + 72)
Speed 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 18 (+4) 10 (+0) 11 (+0) 10 (+0)

Saving Throws Strength +9, Constitution +8, Wisdom +4
Skills Athletics + 9, Perception +4
Senses darkvision 120 ft., passive Perception 14
Languages Sahuagin
Challenge 10 (5,900 XP)

Special Traits

  • Blood Frenzy. The four-armed sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Limited Amphibiousness. The four-armed sahuagin can breathe air and water, but need to be submerged at least once every 4 hours to avoid suffocating.

Actions

  • Multiattack. The four-armed sahuagin makes one bite attack, two claw attacks, and one with each trident.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
  • Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
  • Trident. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 5) piercing damage, or 14 (2d8 + 5) piercing damage if used with two hands to make a melee attack.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page