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Sahuagin Sentry

Family: Sahuagin

Medium humanoid (sahuagin), lawful evil

Armor Class 16 (breastplate)
Hit Points 76 (9d10 + 27)
Speed 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 15 (+2) 16 (+3) 14 (+2) 13 (+1) 17 (+3)

Saving Throws Con +6
Skills Perception +7
Senses darkvision 120 ft., passive Perception 17
Languages Sahuagin
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Blood Frenzy. The sahuagin sentry has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Limited Amphibiousness. The sahuagin sentry can breathe air and water but needs to be submerged at least once every 4 hours to avoid suffocating.
  • Shark Telepathy. The sahuagin sentry can magically command any shark within 120 feet of it, using a limited telepathy.

ACTIONS

  • Multiattack. The sahuagin sentry makes two attacks: one with its Bite and one with its Claws or Spear.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 1 2019 © 2CGaming, LLC. Author Steven Gordon

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