Sahuagin Shaman

Family: Sahuagin

Medium humanoid (sahuagin), lawful evil

Armor Class 14 (breastplate)
Hit Points 44 (8d8 + 8)
Speed 30 ft., swim 40 ft.

13 (+1) 10 (+0) 13 (+1) 13 (+1) 17 (+3) 12 (+1)

Skills Perception +5, Religion +3
Senses darkvision 120 ft., passive Perception 15
Languages Sahuagin
Challenge 3 (700 XP)

Special Traits

  • Blood Frenzy. The sahuagin shaman has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Limited Amphibiousness. The sahuagin shaman can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
  • Shark Telepathy. The sahuagin shaman can magically command any shark within 120 feet of it, using a limited telepathy.
  • Spellcasting. The sahuagin shaman is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:


  • Multiattack. The sahuagin shaman makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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