Sahuagin Spellguard

Family: Sahuagin

Medium humanoid (sahuagin), lawful evil

Armor Class 16 (breastplate)
Hit Points 67 (9d8 + 27)
Speed 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 16 (+3) 12 (+1) 16 (+3) 15 (+2)

Saving Throws Wis +6
Skills Perception +9, Religion +4
Senses darkvision 120 ft., passive Perception 19
Languages Sahuagin
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Bloodcasting. The sahuagin spellguard has advantage on spell attack rolls against any creature that doesn’t have all its hit points.
  • Limited Amphibiousness. The sahuagin spellguard can breathe air and water but needs to be submerged at least once every 4 hours to avoid suffocating.
  • Shark Telepathy. The sahuagin spellguard can magically command any shark within 120 feet of it, using a limited telepathy.
  • Spellcasting. The sahuagin spellguard is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:

ACTIONS

  • Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (2d6 + 2) piercing damage, or 11 (2d8 + 2) piercing damage if used with two hands to make a melee attack.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 1 2019 © 2CGaming, LLC. Author Steven Gordon

This is not the complete license attribution - see the full license for this page