Sahuagin Wereshark

Family: Sahuagin

Medium humanoid (sahuagin, shapechanger), not available

Armor Class 13 (natural armor) in humanoid, shark or hybrid form
Hit Points 90 (12d8+36)
Speed 30 ft., swim 40 ft.

18 (+4) 13 (+1) 17 (+3) 10 (+0) 13 (+1) 10 (+0)

Skills Perception +7, Stealth +7
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses darkvision 120 ft., blindsense 30 ft. (shark or hybrid form only); passive Perception 17
Languages Kagari (Common), Sahuagin (can’t speak in shark form)
Challenge 6 (2,300 XP)


  • Limited Amphibiousness. The wereshark can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
  • Shark Telepathy. The wereshark can magically command any shark within 120 feet of it, using a limited telepathy.
  • Blood Frenzy. The wereshark has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Shapechanger. The wereshark can use its action to polymorph into a shark-humanoid hybrid or into a hunter shark, or back into its true form, which is humanoid. Its statistics, other than its AC, and its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.


  • Multiattack (hybrid form only). In humanoid form, the wereshark makes two trident attacks. In hybrid form, it can substitute a bite for one melee weapon attack.
  • Bite (sahuagin form only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Bite (shark or hybrid form only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with wereshark lycanthropy.
  • Claws (sahuagin or hybrid form only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
  • Trident (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.


Amongst the sahuagin, weresharks are elite warriors blessed by the gods. Gifted sahuagin warriors are put through a painful ritual by their priests where they are cursed with lycanthropy. Of course, to them it isn’t a curse.

These sahuagin lead perilous raids deep into surface cities or areas heavily populated by their enemies. They believe – correctly – that their immunity to nonmagical weapons protects them from most of their opponent’s attacks.

Sahuagin don’t pass on their lycanthropy if they can help it. not even to their own kind. They believe it is a gift that must be earned.

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

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