5e SRD >Creatures >

Sailor

Medium humanoid (human), any alignment

Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Skills Nature +2
Senses passive Perception 10
Languages Common
Challenge 1/4 (50 XP)

Special Traits

  • Sea Footed. The sailor has advantage on Dexterity saving throws when on board a ship.

Actions

  • Belaying PinMelee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 15/30 ft., one target.. Hit: 3 (1d4 + 1) bludgeoning damage. A victim hit by a ranged belaying pin attack must make a DC 10 Constitution saving throw or be knocked prone.
  • ScimitarMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Section 15: Copyright Notice

Captain Shineheart's Gold © 2021, The Eldritch Press; Authors Fletcher Haug and Guy Corey

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