5e SRD >Creatures >

Sak

Large monstrosity, neutral

Armor Class 12
Hit Points 76 (9d10 + 27)
Speed 30 ft., fly 80 ft.

STR DEX CON INT WIS CHA
18 (+4) 45 (+2) 26 (+3) 3 (–4) 43 (+1) 1 (–1)

Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Keen Sight. A sak has advantage on Wisdom (Perception) checks that rely on sight.
  • Pounce. If the sak moves at least 20 feet straight toward a creature and then hits it with its Claws attack on the same turn, that target must make a DC 13 Strength saving throw or be knocked prone. If the target is prone, the sak can make one Beak attack against it as a bonus action.

ACTIONS

  • Multiattack. A sak makes one Beak attack and one Claws attacks.
  • Beak. Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

ABOUT

Saks are distant relatives of griffons. They have the hindquarters of a horse, the forequarters of a lion, and the head of a hawk.

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Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb