Salaman Shaman

Family: Salaman

Medium humanoid (salaman), lawful evil

Armor Class 13 (natural armor)
Hit Points 37 (5d8 + 15)
Speed 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 16 (+3) 12 (+1) 16 (+3) 13 (+1)

Skills Insight +5, Nature +3, Medicine +5, Perception +5
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 15
Languages Salaman
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Amphibious. The salaman can breathe air and water.
  • Innate Spellcasting. The salaman’s innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Slippery. The salaman has advantage on ability checks and saving throws made to escape a grapple.
  • Swamp Camouflage. The salaman has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

ACTIONS

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage and 7 (2d6) poison damage.

ABOUT

Strange smoke signals float above the jungle canopy. Drumming also echoes through the area. A salaman shaman floats along a lazy river with his drum on his stomach. As he drums, he seems unaware of his surroundings.

Spellcasting Salamander. These spiritual leaders of the salaman are just below the king and his elders in their society’s hierarchy. However, they are respected by the leadership and their advice is always valued.

Strange Ways. Salaman shaman surprise other salamans constantly with their unusual behaviors. The wise humanoids make the most unusual sounds and facial expressions. They always laugh at the wrong point when someone else is telling a story.

Jungle Alchemy. Many different poisons and unusual substances are used by these shamans. They always poison their weapons with toxins they find in the wilderness.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

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