Salamander Noble Priest

Family: Salamander

Large elemental, chaotic evil

Armor Class 15 (natural armor)
Hit Points 253 (22d10 + 132)
Speed 30 ft.

21 (+5) 12 (+1) 23 (+6) 16 (+3) 20 (+5) 18 (+4)

Saving Throws Constitution +12, Wisdom +11, Charisma +10
Skills Arcana +9, Insight +11, Perception +11, Religion +9
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 21
Languages Common, Ignan
Challenge 18 (20,000 XP)

Special Traits


  • Multiattack. The noble priest salamander makes two attacks: one with its spear and one with its tail.
  • +2 Spear. Melee or Ranged Weapon Attack: +13 to hit, reach 10 ft. or range 20 ft./60 ft., one target. Hit: 10 (1d6 + 7) piercing damage, or 11 (1d8 + 7) piercing damage if used with two hands to make a melee attack, plus 14 (4d6) fire damage.
  • Tail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 14 (4d6) fire damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can’t make tail attacks against other targets.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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