Salamander Noble

Family: Salamander

Large elemental, chaotic evil

Armor Class 17 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.

23 (+6) 12 (+1) 21 (+5) 14 (+2) 15 (+2) 18 (+4)

Skills Perception +12
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 22
Languages Common, Ignan
Challenge 10 (5,900 XP)

Special Traits

  • Heated Body. A creature that touches the noble salamander or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage.
  • Heated Weapons. Any metal melee weapon the noble salamander wields deals an extra 10 (3d6) fire damage on a hit (included in the attack).
  • Innate Spellcasting. The noble salamander’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The salamander can cast the following spells without requiring any material components.


  • Multiattack. The noble salamander makes two attacks: one with its spear and one with its tail.
  • Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20 ft./60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack, plus 10 (3d6) fire damage.
  • Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 10 (3d6) fire damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can’t make tail attacks against other targets.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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