Medium fey, neutral good (50%) or neutral evil (50%)

Armor Class 16
Hit Points 107 (14d8 + 42)
Speed 30 ft., fly 60 ft.

10 (+0) 15 (+2) 17 (+3) 16 (+3) 14 (+2) 19 (+4)

Saving Throws Str +4, Dex +6, Con +7
Skills Intimidation +8, Insight +7, Nature +6, Perception +7
Senses darkvision 60 ft., passive Perception 17
Condition Immunities charmed, frightened
Damage Immunities fire, necrotic
Languages Common, Sylvan
Challenge 9 (5,000 XP)



  • Multiattack. The samovila uses fire seeds twice.
  • Desiccating Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (5d10) necrotic damage.
  • Fire Seeds. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
  • Dry Spell (1/day). All creatures within a 60-foot cone must succeed on a DC 16 Constitution save or take 36 (8d8) necrotic damage and gain two levels of exhaustion. Plant creatures have disadvantage on the saving throw; nonsentient plants in the area instantly wither and die.


The samovila (sah-moh-vee-lah) is based on a creature common in the folklore of Serbia and Bulgaria. Samovilas are ascribed a plethora of different abilities in different sources, and this interpretation includes only some of them.

Samovilas resemble tall, regal elven women with translucent radiant wings, wearing angelic garments of many colors. Their unnerving features-mismatched eyes, abnormally long hair, or cloven feet-are a constant reminder of their otherworldly nature, though they usually hide their true appearance while dealing with lesser mortals. Samovilas hold incredible power within the faerie courts, and most other fey creatures accept their dominion out of reverence or fear.

Embodying both nurturing and destructive aspects of nature, samovilas can be motherly guardians of the fey and benevolent helpers of mortals-or heartless taskmistresses exploiting their kin to suit their vanity and menacing mortal races with destruction. An especially powerful samovila could be a warlock’s Archfey patron.

Most samovilas control water-wells, plants, and soil. In accordance with their nature, kind or cruel, samovilas use their magical abilities to either bolster all things that grow or despoil them by draining water and spreading wildfires, representing the capricious whims of the elements. Humans and other races that depend on agriculture fear the ire of a samovila and will often do her bidding, lest a sudden drought wipe out their crops or a forest fire destroy their homes. Likewise, in the Feyrealm, dryads and treants live in constant awe of samovilas but resent their power and seek to undermine it.

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