Sandmasker

Large monstrosity, lawful evil

STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 15 (+2) 10 (+0) 14 (+2) 15 (+2)

Armor Class 17 (natural armor)
Hit Points 82 (11d10 + 22)
Speed 40 ft.
Skills Intimidation +5, Perception +5, Survival +5
Senses darkvision 60 ft., passive Perception 15
Languages Ledean
Challenge 6 (2,300 XP)

Special Traits

  • Innate Spellcasting. A sandmasker can innately cast the following spells, requiring no material components:
  • Trampling Charge. If the Sandmasker moves at least 20 feet straight towards a creature and then hits it with a lance attack on the same turn, the creature must succeed at a DC 14 Strength saving throw or be knocked prone and suffer 8 (1d8 + 4) bludgeoning damage.

Actions

  • Multiattack. The sandmasker makes three attacks: either one lance attack and two claw attacks or two claw attacks and one sting attack.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage and the target is grappled (escape DC 14). The sandmasker has two claws, each of which can grapple only one target of Medium size or smaller.
  • Lance. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
  • Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target must make a DC 14 Constitution saving throw. On a failure the target takes 22 (4d10) poison damage and becomes poisoned for 1 minute. On a success it takes half damage and is not poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tactics

Sandmaskers lure travelers into traps using major image to create illusions of small oases or wells. They then charge with their lances; any who survive the charge are attacked with claws and stingers.

Sandmaskers often keep swarms of 2d4 giant scorpions and might send the scorpions in first to soften up tough opponents and then charge into the fray afterwards.

Description

This large being is a bizarre blend of human from the waist up and giant scorpion from the waist down. Alien eyes peer from a hairless skull, taking in its surroundings with cool precision. A tattoo of a black crescent moon and scimitar covers much of its chest, and a similar mark is inscribed on the shaft of the lance couched at its side. Its claws reach out eagerly and its stinger gleams with poison at its tip.

Merciless Predators. Sandmaskers will attack innocent creatures without need or provocation.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.