Sangoi

Small fey, neutral evil

Armor Class 17 (tattered finery)
Hit Points 75 (10d6 + 40)
Speed 40 ft.

STR DEX CON INT WIS CHA
8 (-1) 23 (+6) 19 (+4) 12 (+1) 12 (+1) 19 (+4)

Skills Acrobatics +9, Perception +4, Sleight of Hand +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Senses passive Perception 14
Languages Aklo, Common, Sylvan
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The sangoi’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Blood’s Rage (Recharges after a Short or Long Rest). As a bonus action, the sangoi can enter a rage at the start of its turn so long as it inflicted necrotic damage on a target in the previous round. The rage lasts for 1 minute or until the sangoi is incapacitated. While raging, the sangoi gains the following benefits:
    • The sangoi has advantage on Strength checks and Strength saving throws
    • When it makes a melee weapon attack, the sangoi gains a +4 bonus to the damage roll.
    • The sangoi has resistance to bludgeoning, piercing, and slashing damage – even against silvered weapons.
    • It scores a critical on an 18, 19 or 20 with its claw and bite attacks. If a sangoi reduces a humanoid to 0 Hit Points with a critical hit from its claws or teeth, it can tear out the target’s heart and consume it as a free action, killing the creature instantly. The target can make a DC 15 Constitution saving throw to resist this effect. The sangoi gains 1d8 temporary Hit Points per level/CR of the creature it killed in this way and a +2 bonus to Strength for 1 hour. When it kills a creature in this way, any humanoid within 30 feet who witnesses this attack must succeed at a DC 15 Wisdom saving throw or become frightened for 1 minute.
  • Hear Heartbeat. A sangoi can hear the beating hearts of living creatures nearby, granting it blindsight out to 5 feet. It can locate all creatures that have taken necrotic damage within 30 feet in the last minute as if it had blindsight. This ability does not reveal the location of creatures without hearts.
  • Invisible to Animals and Undead. The sangoi is invisible to beasts and undead.
  • Sideways Glance. Sangois fade from view when in a creature’s peripheral vision. They gain +2 bonus to AC against creatures they are not directly in front off (for example, while flanking a target).
  • Sneak Attack (1/Turn). The sangoi deals an extra 7 (2d6) necrotic damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the sangoi that isn’t incapacitated and the sangoi doesn’t have disadvantage on the attack roll.
  • Sunlight Transparency. Sunlight causes sangois to partially fade from view. Their bodies become translucent (20% miss chance), and they gain 1 level of exhaustion as long as they remain in direct sunlight.

ACTIONS

  • Multiattack. The sangoi makes three attacks – two claws and one bite.
  • Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d4 +6) slashing damage and 3 (1d6) necrotic damage.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage and 3 (1d6) necrotic damage.
  • Throwing Dagger. Ranged Weapon Attack: +9 to hit, range 20/40 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
  • Curse of Misery. The sangoi targets one creature it can see within 5 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be cursed for 1 minute. Until the curse is ended, the target is overwhelmed with despair. During this time, it can’t attack or target any creature with harmful abilities, spells, or other magical effects. In addition, while the curse is active sangoi’s hit point maximum and current Hit Points increase by 5 for the duration. If the target of the curse rolls a natural 1 on the saving throw, the sangoi gains an additional action this round which it may use immediately.

ABOUT

Dressed in tattered finery and often using dead animals for a cloak, a sangoi is a small, gaunt humanoid with unnaturally long fingers and nails. Sometimes mistaken for vampires, sangois are evil nocturnal fey that haunt towns and graveyards, feeding on blood and hunting by the sounds of victims’ hearts. They prefer humanoid blood but settle for animal blood when hungry.

Sangoi stand 4 feet tall and weigh 35 to 40 pounds.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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