Satyr Vagabond Prince

Medium fey, chaotic neutral

Armor Class 14 (leather armor)
Hit Points 91 (14d8 + 28)
Speed 40 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 20 (+5)

Skills Perception +4, Performance +9, Stealth +5
Senses passive Perception 15
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Archery. The satyr has a +2 bonus on attack rolls with ranged weapons.
  • Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The satyr’s weapon attacks are magical.
  • Innate Spellcasting: The satyr’s innate spellcasting ability is Charisma (spell save DC 13). The satyr can innately cast the following spells, using a set of panpipes as a spellcasting focus and requiring no other material components:

ACTIONS

  • Multiattack. The satyr makes two shortsword attacks and one ram attack, or it makes two longbow attacks.
  • Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

REACTIONS

  • Parry. The satyr adds 2 to its AC against one melee attack that would hit it. To do so, the satyr must see the attacker and be wielding a melee weapon.

ABOUT

Satyrs are debauched and hedonistic creatures of the deepest, most primeval parts of the woods. They adore wine, music, and carnal delights, and are renowned as rakes and smooth talkers, wooing unwary maidens and shepherd boys and leaving a trail of awkward explanations and unplanned pregnancies in their wakes.

Though their bodies are almost always those of attractive and well-built men, much of the satyrs’ talent for seduction lies in their talent for music. With the aid of his eponymous pipes, a satyr is capable of weaving a wide variety of melodic spells designed to enchant others and bring them in line with his capricious desires. In addition to their constant frolicking, satyrs often act as guardians of the creatures in their forest homes, and any who manage to turn the satyr’s lust to wrath are likely to find themselves facing down dangerous animals surrounding the faun. Still, while satyrs tend to value their own amusement well above the rights of others, they bear no ill will toward those they seduce. Children born from such encounters are always full-blooded satyrs and are generally spirited away by their riotous kin soon after birth.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

This is not the complete license attribution - see the full license for this page