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Saurian

Large beastman, any alignment

Armor Class 15
Hit Points 84 (8d10 +40)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 20 (+5) 7 (-2) 16 (+3) 10 (+0)

Skills Intimidation +3, Perception +5
Senses darkvision 60., passive Perception 15
Languages Terran, Beastial
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Keen Senses. The saurian has advantage on Wisdom (Perception) checks that rely on sight and smell.
  • Regeneration. The saurian regains 10 hit points at the start of its turn. If the saurian takes acid or fire damage, this trait doesn’t function at the start of the saurian next turn. The saurian dies only if it starts its turn with 0 hit points and doesn’t regenerate.
  • Spider Climb. The saurian can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

  • Multiattack. The saurian makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 +4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 +4) piercing damage.

REACTIONS

  • Tail Slam. When a creature hits the saurian with a melee attack within 5 feet, it can use its reaction to take the Shove action.
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