5e SRD >Creatures >

Sayona

Medium undead, neutral evil

Armor Class 19 (natural armor)
Hit Points 210 (20d8+120)
Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 22 (+6) 12 (+1) 14 (+2) 20 (+5)

Damage Resistances cold, necrotic
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The sayona’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
  • Living Form. Upon draining blood, a sayona may transform into a young, beautiful maiden for 24 hours. In this form, she does not appear undead to mundane senses or to divination magic.

ACTIONS

  • Multiattack. The sayona makes 3 claw attacks. She may replace a claw attack with a Rod of Withering attack.
  • Claws. Melee Weapon Attack: +9 to hit, 5 ft. reach. Hit: 14 (2d8 + 5) slashing damage, and 7 (2d6) necrotic damage. If the target is a creature other than an undead, it must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A target killed by this attack rises as a ghast (for creatures that have a CR/level greater than 1) or a ghast (if the creature has a CR/Level equal to or less than 1) after the next sunset. The necrotic damage of this attack also heals the sayona.
  • Rod of Withering. Melee Weapon Attack: +10 to hit, 5 ft. reach. Hit: 9 (1d6 + 6) bludgeoning damage, and 14 (4d6) necrotic damage.
Section 15: Copyright Notice
Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.