Medium elemental, lawful neutral

Armor Class 16 (natural armor)
Hit Points 142 (19d8 + 57)
Speed 30 ft.

17 (+3) 14 (+2) 16 (+3) 11 (+0) 18 (+4) 9 (–1)

Saving Throws Wis +4
Skills Perception +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 17
Languages Aquan, Common, Giant
Challenge 8 (3,900 XP)
Proficiency Bonus +3


  • Blizzard Heart. Nearby weather responds to the sazakan’s desires. At the start of each hour, the sazakan can choose to change the precipitation and temperature within 1 mile of it by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the control weather spell, except the sazakan can’t change the wind, the conditions change immediately, and the sazakan can never make it warm, hot, or unbearable heat.
  • Icy Nature. The sazakan is infused with elemental power, and it requires only half the amount of air, food, and drink that a Humanoid of its size needs.
  • Wintry Aura. At the start of each of the sazakan’s turns, each creature within 5 feet of it takes 7 (2d6) cold damage.


  • Multiattack. The sazakan makes three Icy Wind Lash attacks.
  • Icy Wind Lash. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 7 (2d6) cold damage. If the sazakan scores a critical hit, the target is restrained by ice until the end of its next turn.
  • Ice Whirlwind (Recharge 5–6). The sazakan surrounds itself in icy wind. Each creature within 10 feet of the sazakan must make a DC 15 Strength saving throw. On a failure, a creature takes 28 (8d6) cold damage, and is pushed up to 15 feet away from the sazakan and forced prone. On a success, a creature takes half the damage and isn’t pushed or forced prone. If the saving throw fails by 5 or more, the creature is also restrained as its limbs become encased in ice. A creature, including the encased creature, can break the encased creature free by succeeding on a DC 15 Strength check. The encased creature is also freed if it takes fire damage.


This pale blue creature resembles a dwarf carved out of ice, moving silently and gracefully as it stares with unblinking, frozen eyes.

Sazakan are dwarf-like elementals native to the Material Plane. The first sazakan were dwarves frozen for centuries as sculptures in an ice elemental’s lair. When the elemental perished during a particularly warm winter brought on by a nearby cult’s corruption of the area, its residual elemental magic infused the sculptures, imbuing them with a new life and a new purpose: to cherish and protect their icy homelands from all corruption.

Giant Foes or Friends. Some giants ally themselves with sazakan, seeing the natural advantage of befriending such creatures. Others cannot look past their resemblance to dwarves and attack them on sight.

Crafted of Ice. Sazakan do not reproduce. Each is carved from glacial ice by another sazakan and imbued with a portion of the crafter’s elemental essence. No two sazakan are alike.

This method of creation makes sazakan rare, as their population growth is slow and deliberate.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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