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Scar Twin

Medium monstrosity (titanspawn), neutral evil

15 (+2) 18 (+4) 21 (+5) 10 (+0) 13 (+1) 7 (-2)

Armor Class 14
Hit Points 86 (9d8+45)
Speed 30 ft.
Saving Throws Dexterity +6, Constitution +7
Skills Perception +3, Sleight of Hand +6, Stealth +6
Senses darkvision 60 ft., passive Perception 13
Languages Those it knew in life
Challenge 3 (700 XP)

Special Traits

  • Hardened Skin. Any critical hit against the scar twin becomes a normal hit.
  • Wound Mimicry. At the start of its turn, the scar twin can use its bonus action to transfer a wound from itself to its chosen victim. The victim takes 14 (2d8 + 5) damage and the scar twin recovers that many hit points. The scar twin can move its target to another creature as long as that creature is 120 feet of the scar twin and the scar twin has an item in its possession that used to belong to the creature. Recovering the object breaks the link.


  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.


A scar twin forced into melee attacks with a short sword or other weapon. It will also try to snatch items from opponents, so that it can use its wound mimicry feature against them. A scar twin much prefers hiding and slowly destroying those around it than getting into direct combat.


Scar twins appear as normal humans, and go out of their way to imitate humans when they can. Only when a scar twin removes its clothing is its monstrous nature revealed: White scar tracings of old wounds and sores cover its body, each healed but still visible against its pale skin. The torso of many scar twins is a raw mass of healed scar tissue.

A Hidden Danger. Often scar twins eke out what passes as a normal life, never bothering anyone until something angers them. Many never leave their ancestral homes after their turning, though they often find themselves ostracized by family and friends who do not realize the depth of the change that has occurred. This isolation often makes a scar twin mentally unstable and creates a murderous rage within the creature to punish those it once embraced as neighbors.

When this rage cannot be contained, the scar twin sneaks into a nearby home, intent on stealing a precious object from an occupant: a brooch, a pipe, a toy, anything that someone in the home cares deeply about. The scar twin then returns to the comfort of its home, where it adopts the new item as its own. Scar twins often have rooms of seemingly useless junk, most of it stolen.

The scar twin broods for a time over its latest acquisition, but eventually the rage returns. This time it is turned inwards and the scar twin takes its hatred out on itself. Angry at not fitting in, angry at stealing from those who it once counted as friends, angry at the rage that will not go away and the pain that it can no longer feel, the scar twin tears at its own flesh.Many a horrified fisher-folk have awoken to find their spouse or child dead from gruesome wounds and themselves as the most likely suspect!

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.