Schatz, Mature

Gargantuan elemental (earth), lawful neutral

Armor Class 20 (natural armor)
Hit Points 277 (15d20 + 120)
Speed 50 ft., burrow 40 ft.

25 (+7) 8 (-1) 26 (+8) 16 (+3) 21 (+5) 17 (+3)

Saving Throws Con +13, Wis +10, Cha +8
Skills History +13, Nature +8, Perception +10, Religion +8
Damage Immunities fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities petrified, prone
Senses blindsight 40 ft., darkvision 80 ft., passive Perception 20
Languages Common, Primordial
Challenge 16 (15,000 XP)

Special Traits

  • Stonesense. The schatz has innate knowledge of everything in contact with stone within a 500-foot-radius. It knows its type and location, but not its identity or precise shape.
  • Tunneler. The schatz can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.


  • Multiattack. The schatz makes three attacks: one with its bite, one with its constriction, and one with its tail.
  • Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage, and the target must make a DC 21 Constitution saving throw against magical petrification. On a failure, the creature begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure. The petrification lasts until the creature is freed by the greater restoration spell or other magic, or if the schatz wills so.
  • Constriction. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 23 (3d10 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends, the creature is restrained, and the schatz can’t constrict another target.
  • Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed back up to 10 feet and be knocked prone.


The schatz is a living legend. A gigantic snake with stony skin, eyes that shine like jewels, and piercing fangs as sturdy as marble, there can be no doubt of its link to the elemental powers of earth. It feeds on rocks, swallowing them up and crushing them inside its powerful stomach, after which it spends several months in peaceful, digestive drowsiness.

The schatz, however, cannot digest all manner of stones, and due to its diet, its entrails are full of precious minerals, which line the insides of its body.

Whoever could overcome such a monster would find themselves extremely wealthy… and the target of fierce animosity, for it is said that this serpent is blessed. Therefore, the killing of a schatz is sure to arouse divine wrath.

A theory proposes the schatz originate from the same world as the cockatrice and basilisk, as evidenced by its petrifying venom. Whatever the truth may be, the schatz themselves have not seen fit to comment on the issue.

Despite their elemental nature, the schatz are not born fully formed. They come into existence within Eana’s womb, growing slowly over the decades. However, even a young schatz remains a massive and formidable creature.

Compared to older specimens, the young have less control over their powers, do not speak a humanoid language, and are less familiar with civilized customs, making them wilder and more unpredictable. They are also more curious and less sedentary, and their wanderings sometimes lead them into trouble. Many immature schatz have met a premature end, whether by attacking ravagers stronger than themselves, being mistaken for simple monstrosities and slain, or being hunted by greedy treasure hunters.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

This is not the complete section 15 entry - see the full license for this page