Scorched Effigy

Medium construct, chaotic evil

Armor Class 13
Hit Points 33 (6d8 + 6)
Speed 40 ft.

13 (+1) 17 (+3) 12 (+1) 3 (-4) 11 (+0) 4 (-3)

Damage Resistances bludgeoning, and piercing from nonmagical weapons
Damage Immunities fire, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator, but can’t speak
Challenge 2 (450 XP)

Special Traits

  • Eerie Presence. A creature that starts its turn within 40 feet of the scorched effigy, and can see it, must succeed on a DC 7 Wisdom saving throw, or be overcome with a magical uneasiness until the start of its next turn. While under this effect, the creature has disadvantage on attack rolls and ability checks. A creature that is immune to being frightened is immune to effigy’s
  • Eerie Presence. Similarly, a creature that has advantage on saving throws against being frightened has advantage on its saving throws against the effigy’s Eerie Presence.
  • Scorched Form. A creature that touches the effigy takes 5 (1d8) fire damage. In addition, the effigy sheds dim light in a 10-foot radius.


  • Multiattack. The effigy makes two attacks with its scorched touch.
  • Scorched Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) fire damage.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.