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Scorpion, Cave

Medium beast, unaligned

Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 40 ft., climb 20 ft.

13 (+1) 12 (+1) 13 (+1) 2 (–4) 10 (+0) 2 (–4)

Skills Perception +4, Stealth +4
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 14
Challenge 2 (450 XP)


  • Camouflage. The cave scorpion has advantage on Dexterity (Stealth) checks it makes while in cavernous, rocky, or mountainous terrain.


  • Multiattack. The cave scorpion makes two Claw attacks and one Sting attack.
  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The scorpion has two claws, each of which can grapple only one Medium or smaller target.
  • Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one.


The man-sized, bulky scorpion has thick, unyielding armor that makes it almost seem to be made of stone. The scorpion attacks with its claws and holds prey so it can sting with its tail.

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Tome of Horrors 2020, (C) 2020, Necromancer Games

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