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Medium fiend (devil), lawful neutral

Armor Class 18 (plate)
Hit Points 297 (17d20 + 119)
Speed 40 ft.

26 (+8) 15 (+2) 22 (+6) 16 (+3) 16 (+3) 20 (+5)

Saving Throws Str +14, Con +12, Wis +9, Cha +11
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities blinded, charmed, frightened, poisoned
Senses blindsight 60 ft., darksight 120 ft., passive Perception 13
Languages Egyptian, Greek
Challenge 19 (22,000 XP)


  • Magic Weapons Scorzak’s weapon attacks are magical.


  • Horn of Hades. As an action, Scorzak’s runic horn emits a keening howl, dealing 27 (6d8) thunder damage to all creatures within 120 feet and stunning them for one round. After using this ability, Scorzak must take a long rest before using it again.
  • Multiattack. Scorzak makes three attacks, two with his longsword and one with his whip.
  • Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) fire damage.
  • Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward Scorzak.


Scorzak can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Scorzak regains spent legendary actions at the start of his turn.

  • Longsword. Scorzak makes one longsword attack.
  • Teleport (Costs 2 Actions). Scorzak magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
  • Burning Hands (Costs 3 Actions). Scorzak casts the spell burning hands at fourth level. (Spell Save DC 19)


Once a powerful warlord, the cursed entity known as Scorzak brought fear and ruin to his enemies during his mortal life. Seeking immortality, Scorzak marched his armies into the underworld itself. Just as Achilles before him, Scorzak immersed himself in the river Styx, becoming invulnerable to the blows of all mortal weapons. Pluto and his host of the dead were no mere mortals, however, and as Scorzak challenged the god of death for dominion over Tartarus, he finally met his match. As the dead lay waste to his armies and Pluto himself humbled the nigh-invincible warrior, Scorzak finally understood the nature of hubris.

Dragged through Phlegethon, the River of Fire, Scorzak’s body was filled with an inferno that set his very soul alight. Despite his torment, death would not come for Scorzak. Immortality he had sought, and so immortality he was granted: for the Olympians decreed that as punishment for his pride, Scorzak would not die until he had repaid his crimes in service to the gods. Now he travels the world carrying out their will. He is messenger, herald, hand, and justice, ever-burning and never tiring as he yearns for final release.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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