Scribe of Hell

Family: Devils

Medium fiend (devil), lawful evil

Armor Class 19 (natural armor)
Hit Points 299 (26d8 + 182)
Speed 40 ft., fly 60 ft.

18 (+4) 18 (+4) 24 (+7) 26 (+8) 22 (+6) 18 (+4)

Saving Throws Dex +11, Con +14, Int +15, Wis +13, Cha +11
Skills Arcana +15, History +15, Investigation +15, Perception +13, Religion +15
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 30 ft., darkvision 60 ft., passive Perception 23
Languages Common, Celestial, Draconic, Infernal, Void Speech; telepathy 120 ft.
Challenge 24 (62,000 XP)

Special Traits

  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Fear Aura. Any creature hostile to the Scribe of Hell that starts its turn within 20 feet of him must make a DC 21 Wisdom saving throw, unless the Scribe of Hell is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, it is immune to the devil’s Fear Aura for the next 24 hours.
  • Spellcasting. The Scribe of Hell is a 20th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 23, +15 to hit with spell attacks). He requires no material components to cast his spells. The Scribe of Hell has the following wizard spells prepared:
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The Scribe of Hell’s weapon attacks are magical.
  • Meld with Text. The Scribe of Hell can enter any book, scroll, or other written material and remain hidden there as long as he wishes. If the text is damaged or destroyed, he is ejected from it without suffering damage.
  • Trust Aura. The Scribe of Hell projects a 25-foot-radius trust aura. As long as the Scribe of Hell is talking, creatures in that area find his utterances so fascinating and compelling that they’re affected as if by a sanctuary spell (affected creatures must make a DC 23 Wisdom saving throw at the start of each of their turns; if the saving throw fails, they can’t attack the Scribe of Hell directly until the start of their next turn). This effect ends immediately and can’t be renewed for 1 minute if the Scribe of Hell attacks physically. Devils are not immune to this aura.


  • Multiattack. The Scribe of Hell makes two claw attacks.
  • Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) slashing damage.
  • Hellfire Bolt (Recharge 5-6). Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 65 (10d12) force damage plus 33 (6d10) thunder damage; a successful DC 20 Dexterity saving throw halves thunder damage.

Legendary Actions

The Scribe of Hell can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature’s turn. The Scribe of Hell regains spent legendary actions at the start of its turn.

  • Claw Attack. The Scribe of Hell makes one claw attack.
  • Devil’s Mark. The Scribe of Hell sprays magical ink from his fingertips at a single target within 30 feet. The target must make a successful DC 23 Dexterity saving throw or receive a devil’s mark: a tattoo in the shape of the Scribe of Hell’s personal seal. All devils have advantage when they make spell or spell-like attacks against the devil-marked creature, and the creature has disadvantage on saving throws against such attacks. The mark can be removed by remove curse if the caster also makes a successful DC 23 spellcasting check. The mark reveals itself as desecrated to detect evil and good. It often shifts its position on the body, especially when it’s concealed (and usually at the most inconvenient moment). Because such marks are sometimes placed on those who’ve made pacts with devils, NPC paladins and clerics might assume that any character bearing a devil’s mark is in league with evil forces.
  • Cast a Spell (Costs 3 Actions). The Scribe of Hell casts a spell from its list of prepared spells, using a spell slot as normal.


This unassuming man has walnut-colored skin and small horns, and he wears a simple, gray scribe’s robe.


Evil in Triplicate. Devils track everything, and therein lies the difference between the creatures of demonkind and the creatures of the Nine Hells. The devil responsible for all pacts, soul-stealing contracts, and documents signed in blood is Depending on your group of players, it might or might not be worth using the baron’s true name. Pronounced at the table, it’s likely to reduce grown men to giggles, but that might prove worthwhile as no arch-devil can stand to be laughed at. Perhaps this is why the Scribe of Hell maintains a low profile and works his evil in paper and ink?.

Serves the Archdevil of Greed. To all outward appearances, the Scribe of Hell is the most powerful servant of the archdevil of greed, though in the infernal chain of command his immediate superior is Duke Berith, the Duke of False Coins and the Master of Accounts. To the unbiased eye, the Scribe of Hell is at least as powerful as Duke Berith, and some believe he rivals the archdevil of greed himself. However, this is not reflected in public or even in the confidential lists of Hell’s feudal order. The Scribe of Hell is a sort of hidden archduke, and that is the way he prefers to operate, shielded by reams of paper and ranks of intermediaries.

Humble Appearance. The Scribe of Hell is a baron, but unlike most of the princes of Hell, he does not appear wealthy, powerful, or even outwardly malignant. His simple robe seems gray from a distance, but on close inspection it is actually a white garment woven with tiny letters that describe his history and deeds in the Infernal tongue.

Section 15: Copyright Notice

Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.

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