Scythe Horn, Young

Family: Animal

Medium beast, unaligned

Armor Class 15 (natural armor)
Hit Points 16 (3d8+3)
Speed 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 13 (+1) 2 (-4) 11 (+0) 4 (-3)

Saving Throws Str +5, Con +1
Skills Athletics +5, Perception +2
Senses passive Perception 12
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Low-light Vision. A scythe horn can see twice as far in dim light as a human.
  • Keen Hearing and Smell. The scythe horn has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Charge. If the scythe horn moves at least 20 ft. straight toward a target and then hits it with a scythe horn attack on the same turn, the target takes an extra 9 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

ACTIONS

  • Scythe Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

ABOUT

This large stag-like creature is the size of a large horse. A pair of jagged and terrible-looking antlers crown its brow. They look like they could slice a person in half.

Scythe horns are very large herd animals that live primarily in moderate to cold climates.

Companion

Armor Class 15 plus Caregiver’ s Proficiency Bonus (PB) (natural armor)
Hit Points As above or 4x caregiver’ s level
Saving Throws Str +3 plus Proficiency Bonus (PB), Con +1 plus Proficiency Bonus (PB)
Skills Athletics +3 plus Proficiency Bonus (PB), Perception +0 plus Proficiency Bonus (PB)
Senses passive Perception 10 plus Proficiency Bonus (PB)

SPECIAL TRAITS

  • Charge. DC 11 plus Proficiency Bonus (PB) Strength saving throw.
  • Scythe Horn. Melee Weapon Attack: +3 plus Proficiency Bonus (PB) to hit, reach 5 ft., one target. Hit: 10 (2d6+3 plus Proficiency Bonus (PB)) piercing damage.
Section 15: Copyright Notice

Speak with Animals: Animal Companions I (5E), © 2021, Orphaned Bookworm Productions; Author: Connor Bates

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