Sea Serpent

Gargantuan monstrosity, neutral good

Armor Class 20 (natural armor)
Hit Points 297 (17d20 + 119)
Speed 10 ft., swim 60 ft.

STR DEX CON INT WIS CHA
29 (+9) 7 (-2) 25 (+7) 5 (-3) 16 (+3) 12 (+1)

Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned
Skills Arcana +9, History +9, Nature +9, Perception +9
Senses darkvision 120 ft., passive Perception 19
Languages Aquan, Common
Challenge 17 (18,000 XP)

SPECIAL TRAITS

  • Amphibious. The sea serpent can breathe air and water.
  • Teach. The sea serpent can reach anywhere within 1 mile.
  • Innate Spellcasting. The sea serpent’s innate spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components:
  • Magic Resistance. The sea serpent has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. A sea serpent’s weapon attacks are magical.

ACTIONS

  • Multiattack. The sea serpent makes two constriction attacks.
  • Constrict. Melee Weapon Attack: +15 to hit, reach 35 ft., one creature. Hit: 21 (3d8 + 9) bludgeoning damage, and the target is grappled (escape DC 21). Until this grapple ends, the creature is restrained.

ABOUT

This gargantuan creature’s head is round as a ball, but its ears are sharp pointed and have tassels at the ends of them. Its nose is flat and its mouth very wide indeed, but its eyes are blue and gentle in expression. The white, stubby hairs that surrounded its face are not thick, like a beard, but scattered and scraggly. From the head, the long brown body of the sea serpent extends to the horizon. On the back of the body are several fins, which made make creature look more like an eel than a serpent.

Tea serpents are immortal guardians of the seas, patrolling their territory by stretching their long bodies a mile in each direction. They are nigh unkillable and quite powerful, so few dare oppose them. They are largely responsible for peace in the four oceans surrounding Faerie.

The Serpents Three. There are but three sea serpents in all of Faerie, known as Anko, Unko, and Inko. They are benign and quite shy, but not particularly attractive. They are each over twenty thousand years old. Anko rules the eastern ocean, Inko the western, and Unko to the north. The south is managed by a “lesser serpent” that the brothers don’t speak of, but is believed to be managed by serpent golems assigned to babysitting sea fairy children. Once every hundred years, the brothers visit Anko.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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