Sebk-Golem Statue

Family: Golems

Large construct, chaotic evil

Armor Class 17 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.

22 (+6) 6 (-1) 10 (+5) 54 (+2) 24 (+2) 22 (+1)

Saving Throws Int +7, Wis +7, Cha +6
Damage Immunities cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages understands the languages of its creator, but can’t speak
Challenge 13 (10,000 XP)


  • Magic Resistance. The sebk-golem statue has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The sebk-golem statue’s weapon attacks are magical.
  • Summon Giant Crocodile (2/day). The sebk-golem statue uses its ankh of Sebk as a bonus action to summon a giant crocodile with no chance of failure. A summoned giant crocodile appears in an unoccupied space within 60 feet of the sebk-golem statue and acts as the sebk-golem statue’s ally. It remains for one minute, until it or the sebk-golem statue dies, or until the sebk-golem statue dismisses it as an action. It rolls initiative and acts on its own turn.


  • Multiattack. The sebk-golem statue makes two Uas Scepter attacks.
  • Ankh of Sebk. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) necrotic damage.
  • UAS Scepter. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the target must succeed on a DC 14 Constitution saving throw or be targeted by dispel magic using the sebk-golem statue’s Charisma as its spellcasting ability. On a critical hit, the target suffers disadvantage on its Constitution saving throw.
  • Slow (Recharge 5-6). The sebk-golem statue targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failure, a target can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for one minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


The sebk-golem statue can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sebk-golem statue regains spent legendary actions at the start of its turn.

  • Ankh of Sebk. The sebk-golem statue makes an Ankh of Sebk attack.
  • Slow (Costs 3 Actions). The sebk-golem statue targets one or more creatures it can see with its slow attack, if it is available.
  • Scepter Attack (Costs 2 Actions). The sebk-golem statue makes an Uas Scepter attack.


The Sebk-golem statue is a 10-foot-tall crocodile-headed, green stone statue. It is crowned with a pair of flat, wavy-curved ram’s horns topped by two plumes of black. It holds a uas scepter in its right hand and a red-hued ankh in its left hand.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

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