Sefer

Huge monstrosity, neutral

Armor Class 14 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
23 (+6) 60 (+0) 01 (+5) 5 (-1) 13 (+1) 13 (+1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Pounce. If the sefer moves at least 20 feet straight toward a creature and then hits it with its Claws attack on the same turn, that target must make a DC 15 Strength saving throw or be knocked prone. If the target is prone, the sefer can make one Beak attack against it as a bonus action.

ACTIONS

  • Multiattack. The sefer makes one Beak Attack and one Claws attack.
  • Beak. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 6) piercing damage.
  • Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

ABOUT

A sefer is a distant relative of the sphinx and griffon. It is a 20-foot-long creature with the body of a lion and the head of an eagle. Two large feathered wings protrude from its shoulders.

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