Sekem of the Duat

Medium fiend, chaotic evil

Armor Class 18 (natural armor)
Hit Points 132 (24d8 + 24)
Speed 40 ft.

STR DEX CON INT WIS CHA
10 (+0) 02 (+1) 12 (+1) 16 (+3) 34 (+2) 24 (+2)

Saving Throws Int +6, Wis +5, Cha +5
Skills Deception +5, Intimidation +5, Perception +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks, lightning
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal
Challenge 8 (3,900 XP)

SPECIAL TRAITS

  • Magic Resistance. The sekem of the Duat has advantage on saving throws against spells and other magical effects.
  • Two-Dimensional. The sekem of the Duat positions its disproportionately flat body in an advantageous manner during combat, causing attack rolls against it to have disadvantage. The sekem loses this trait if it is incapacitated or has a speed of 0.

ACTIONS

  • Sekem’s Touch. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 21 (6d6) psychic damage, and the target’s Intelligence score is reduced by 1d4. The target is stunned if this reduces its Intelligence to 0, and it must make a DC 16 Charisma saving throw at the start of its next turn. On a failure, a fragment of the sekem of the Duat’s soul possesses the creature, causing the target to fall unconscious while the sekem battles against the target’s soul for ultimate control over the target. At the end of that same turn, the possessed creature must make another Charisma saving throw. On a failure, the target dies and rises at the start of its next turn as a mummy of Khemit controlled by Rahotep. If the target succeeds, it expels the sekem of the Duat from its body, though the horrific ordeal drops its hit points to 0. A protection from evil and good spell wards the target against being possessed and prevents the transformation. Otherwise, the reduction lasts until the target finishes a short or long rest. The target remains stunned until its Intelligence score increases to at least 1.

ABOUT

This creature, a summoned part of a soul from the Duat, is a near-lightless black form of a human wearing a strange headdress, clad in robes, but in silhouette only.

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