Sektaf

Tiny monstrosity, unaligned

Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA
3 (-4) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +4
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages
Challenge 0 (10 XP)

SPECIAL Traits

  • Keen Smell. The sektaf has advantage on Wisdom (Perception) checks that rely on smell.
  • Spider Climb. A sektaf can climb difficult surfaces, including upside down on ceilings, without needed to make an ability check.
  • Web Sense. While in contact with a web, the sektaf knows the exact location of any other creature in contact with the same web.
  • Web Walker. The sektaf ignores movement restrictions caused by webbing.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful save.

    Web (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 10/20 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 10 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to acid, bludgeoning, poison, and psychic damage).

ABOUT

Sektaf are most probably the result of strange arcane experiments. Despite their half-spider, half-cat appearance, they are surprisingly cute, especially when young, and certain cultures love to keep them as pets.

A sektaf’s personality resembles that of a normal cat. It allows pettings when so it pleases; but at other times may bite even when not anger or afraid.

A domestic sektaf may withhold its venom when biting its master or a person it knows; on the other hand, it may not. Some masters have their sektaf’s venom glands removed for safety, but the beast doesn’t appreciate this violation and may never trust again the culprit. However, intact venom glands can be sold for 50 gp.

Sektaf eat mostly insects and other diminutive vermin; they keep their master’s homes free from vermin. A mated couple raises one clutch of 1-4 hatchlings in a year, then splits until the next mating season.

A spellcaster of at least 3rd level with the Improved Familiar feat may select a sektaf as a familiar.

Sektaf Familiars

Some sektafs are willing to serve spellcasters as a familiar. Such sektaf have the following trait: Familiar: The sektaf can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the sektaf senses as long as they are within 1 mile of each other. While the sektaf is within 10 feet of its companion, the companion shares the sektaf’s Web Sense trait. At any time and for any reason, the sektaf can end its service as a familiar, ending the telepathic bond.

Section 15: Copyright Notice

5e Menagerie: Griffmeras © 2019, Rogue Genius Games; Authors: Jacob E. Blackmon and Margherita Tramontano.

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