Sentinel Hut

Huge construct, neutral

Armor Class 16 (natural armor)
Hit Points 95 (10d12+30)
Speed 30 ft.

19 (+4) 15 (+2) 17 (+3) 3 (-4) 11 (+0) 16 (+3)

Saves Dex +5
Damage Immunities poison, psychic
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 8 (3,900 XP)


  • Immutable Form. The hut is immune to any spell or effect that would alter its form.
  • Magic Resistance. The hut has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The hut’s weapon attacks are magical.


  • Multiattack. The hut makes three attacks: one bite and two kicks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 +4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Dexterity saving throw or be swallowed by the hut. A swallowed creature has total cover against attacks and other effects outside the hut, and it takes 10 (3d6) psychic damage at the start of each of the hut’s turns. A swallowed creature can move freely about the plain 10 foot square room. If the hut takes 15 damage or more on a single turn from a creature inside it, the hut must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the hut. If the hut dies, a swallowed creature falls prone in a space within 10 feet of the hut and the creature must make a DC 13 Wisdom saving throw. On a failed save, a creature is affected as per the spell confusion with a duration of 1 minute.
  • Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.


Though few have seen Baba Yaga’s Dancing Hut and lived to tell the tale, many scholars believe that these bizarre constructs, created by the white witches, were modeled after their mother’s miraculous artifact. Used primarily as sentinels, these quaint hovels on stilt-like legs surprise passersby when they move in an almost comical dancing strut.

Sentinel Hut Construction. A sentinel hut must be made of the wood from a tree grown in a place of eternal winter (an extraordinarily rare commodity) and thatch for the roof. Both wood and thatch must be treated with magical ointments and powders worth 1,000 gp.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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