Serpentmancer

Medium humanoid (human), chaotic evil

Armor Class 12 (robes)
Hit Points 22 (4d8+4)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 13 (+1) 11 (+0) 10 (+0) 17 (+3)

Saving Throws Con +3, Cha +5
Skills Arcana +2, Deception +5, Stealth +4
Damage Resistances poison
Senses passive Perception 10
Languages Kalay, Draconic, Low Atlantean
Challenge 1 (200 XP)

SPECIAL TRAITS

ACTIONS

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.

ABOUT

This young, tuft-bearded man has a sinuous build with unusually long arms, legs, and neck. His scalp is shaven, and he dresses in green sorcerer’s robes. The Serpentmancer is the master of the Tower of Black Flame. He is a ruthless young sorcerer who is obsessed with serpents; he uses snakes in his magic, eats snakes, doses himself with snake venoms to gain immunity, and has even mastered a unique serpent fingers spell. Completely amoral, he thinks nothing of making promises and breaking them, and can be counted on to do whatever he thinks is best for him at any given moment. The Serpentmancer has an unusual pet or companion he calls “the Kelauble.” He found the creature during his explorations of the Tower, and believes that it was perhaps conjured by one of the previous owners.

Section 15: Copyright Notice

Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert

This is not the complete section 15 entry - see the full license for this page