Severed Head

Family: Severed...

Tiny undead, neutral evil

Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.

STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 11 (+0) 10 (+0) 12 (+1) 8 (-1)

Skills Perception +3
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages any languages it knew in life
Challenge 1/8 (25 XP)

Special Traits

  • Incessant Blathering. A creature that casts a spell with a verbal component while within 10 feet of the severed head must succeed on a DC 10 Constitution saving throw or fail to cast the spell, losing the action but not the spell slot.
  • Keen Sight. The severed head has advantage on Wisdom (Perception) checks that rely on sight.
  • Undead Nature. A severed head doesn’t require air, food, drink, or sleep.

Actions

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux