5e SRD >Creatures >


Large monstrosity, neutral evil

Armor Class 14 (natural armor)
Hit Points 82 (11d10 + 22)
Speed 40 ft.

17 (+3) 33 (+1) 15 (+2) 20 (+0) 02 (+1) 12 (+1)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 4 (1,100 XP)


  • Keen Smell. The sha has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The sha has advantage on an attack roll against a creature if at least one of the sha’s allies is within five feet of the creature and the ally isn’t incapacitated.


  • Multiattack. The sha makes one Bite attack and one Hooves attack.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. On a critical hit, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.


A sha is a large antelope-like creature with square, crocodilian-like heads. Its tail is long and ends in a mass of hardened bone. Shas dislike most other creatures and attack them at first sight. They are particularly fond of human flesh.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

This is not the complete section 15 entry - see the full license for this page