Shade Paladin

Medium humanoid, neutral evil

Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30 ft.

18 (+4) 11 (+0) 18 (+4) 11 (+0) 14 (+2) 5 (+2)

Saving Throws Dex +5, Wis +7
Skills Athletics +8, Deception +7, Intimidation +7
Condition Immunities charmed
Senses passive Perception 14
Languages Any one language
Challenge 14 (11,500 XP)

Special Traits

  • Powerful Aura. The shade paladin’s aura has the following properties:
    • The shade paladin and any creatures allied with it within 10 feet adds its Charisma modifier to all saving throws and cannot be subject to charm spells.
    • Any enemy within 10 feet of the shade paladin has disadvantage on saving throws against being frightened.


The shadow spawned are recently deceased creatures who have found their souls trapped on the way to their resting place. As they are trapped, their essence stagnates and warps due to a mix of the dark energy from the realm in which they are held and Umbrial’s interference. For many of these souls this process destroys them entirely, leaving nothing behind.

Souls withstanding the process are driven mad and stripped of any reminder of who they once were, leaving behind nothing more than a shadow of their previous selves. Those who withstand the transformation are sent back to the Material Realm by Umbrial to wreak havoc and destruction.

These creatures can be found in the darkest parts of dungeons and hidden deep within forgotten forests.

Travelers moving across the countryside spread tales of shadows moving along the trails at night, though these tales are scoffed at, perceived as nothing more than stories concocted by those with overactive imaginations.

Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine

Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine

This is not the complete section 15 entry - see the full license for this page