Large monstrosity, neutral

Armor Class 14 (natural)
Hit Points 82 (11d10 + 22)
Speed 50 ft.

14 (+2) 15 (+2) 14 (+2) 8 (-1) 10 (+0) 16 (+3)

Skills Stealth +4
Senses darkvision 60 ft., passive Perception 12
Languages understands Elvish and Umbral but can’t speak
Challenge 2 (450 XP)
Proficiency Bonus +2


  • Magic Horn. The shadhavar’s Gore attacks are magical.
  • Shadesight. Magical darkness doesn’t impede the shadhavar’s darkvision.


  • Multiattack. The shadhavar makes one Gore attack and one Hooves attack.
  • Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
  • Darkness Aura (1/Day). A 15-foot radius of magical darkness extends out from the shadhavar, moves with it, and spreads around corners. The darkness lasts as long as the shadhavar maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.


  • Plaintive Melody (3/Day). The shadhavar plays a captivating melody through its hollow horn. Each creature within 60 feet of the shadhavar that can hear it must succeed on a DC 13 Wisdom saving throw or be charmed until the start of the shadhavar’s next turn. While charmed, a creature is incapacitated, its speed is reduced to 0, and the shadhavar has advantage on attack rolls against it.


The gray unicorn appears desiccated with its skeleton clearly visible beneath its taut flesh. A haunting melody surrounds it.

Shadow Horses. Shadhavar are natives of the Plane of Shadow. Although they resemble undead unicorns, they are living creatures imbued with shadow essences.

Fey and Undead Riders. While the shadhavar are intelligent creatures, they sometimes serve as mounts for the shadow fey, noctiny, hobgoblins, wights, or other creatures. They expect to be treated well during such an arrangement; more than one unkind rider has ridden off on a shadhavar and never returned.

Deceptive Hunters. Shadhavar use their hollow horn to play captivating sounds for defense or to draw in prey. They hunt when they must and are not discriminating about their quarry, but shadhavar primarily eat carrion. Despite their horrific appearance, they are not naturally evil.

Section 15: Copyright Notice

Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur.

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