5e SRD >Creatures >

Shadow Beast

Medium fey, chaotic evil

Armor Class 15
Hit Points 90 (12d8 + 36)
Speed 0 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
6 (-2) 20 (+5) 17 (+3) 14 (+2) 14 (+2) 19 (+4)

Saving Throws Dexterity +7, Constitution +6
Skills Stealth +7
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elvish, Umbral, Void Speech
Challenge 7 (2,900 XP)

Special Traits

  • Incorporeal Movement. The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Innate Spellcasting. The shadow beast’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
  • Magic Resistance. The shadow beast has advantage on saving throws against spells and other magical effects.
  • Sunlight Sensitivity. While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack. The shadow beast makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) slashing damage.
  • Shadow Push (Recharge 5-6). The shadow beast buffets opponents with a gale of animated shadows in a 15-foot cone. Any creatures in the area must succeed on a DC 15 Strength saving throw or be pushed back 10 feet and knocked prone.
Section 15: Copyright Notice

Courts of the Shadow Fey © 2019 Open Design LLC; Authors: Wolfgang Baur & Dan Dillon.