Shadow Beast

Medium aberration (shadow conjuration), unaligned

Armor Class 14 (natural armor)
Hit Points 37 (5d10+10) and 11 temporary hit points
Speed 50 ft.

17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +4
Senses passive Perception 13


  • Incorporeal Movement. The shadow beast treats other creatures and objects as difficult terrain but takes 5 force damage if it ends its turn inside an object.
  • Keen Hearing and Smell. The shadow beast has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The shadow beast has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Shadow Beast. The shadow beast innately knows the location of its target at the start of its turn (a hidden target ceases to be hidden to the shadow beast). When 5 minutes have passed, it is reduced to 0 hit points, or its target is reduced to 0 hit points, the shadow beast disappears.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Section 15: Copyright Notice

Forgotten Crowns © 2022 Mike Myler, Authors Josh Gentry, Jocelyn Gray, Peter Martin, published under license by Legendary Games.

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