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Shadow Fey Rake

Family: Shadow Fey

Medium humanoid (elf), neutral evil

Armor Class 16 (studded leather)
Hit Points 104 (16d8 + 32)
Speed 30 ft.

12 (+1) 18 (+4) 14 (+2) 11 (+0) 10 (+0) 15 (+2)

Saving Throws Dexterity +6, Charisma +4
Skills Acrobatics +6, Arcana +2, Intimidation +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Elvish, Umbral
Challenge 4 (1,100 XP)

Special Traits

  • Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can’t put it to sleep.
  • Innate Spellcasting. The shadow fey’s innate spellcasting ability is Charisma. It can cast the following spell innately, requiring no material components:
    • 2/day: misty step (when in shadows, dim light, or darkness only)
  • Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
  • Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.


  • Multiattack. The shadow fey makes two melee attacks.
  • Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.


  • Parry. The shadow fey rake adds 2 to its AC against one melee attack that would hit it. To do so, the rake must see the target and be wielding a melee weapon.
Section 15: Copyright Notice

Courts of the Shadow Fey © 2019 Open Design LLC; Authors: Wolfgang Baur & Dan Dillon.