Shadow, Greater

Medium undead, chaotic evil

Armor Class 13
Hit Points 84 (13d8 + 26)
Speed 40 ft.

6 (-2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 8 (-1)

Skills Stealth +6 (+9 in dim light or darkness)
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Challenge 8 (3,900 XP)


  • Amorphous. The greater shadow can move through a space as narrow as one inch wide without squeezing.
  • Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
  • Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.


  • Strength Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength score to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse 1d4 rounds later under the greater shadow’s command.


According to ancient texts, an arcane creature known only as the Shadow Lord created beings of living darkness to aid him and protect him. All shadow beings are said to spring from this malevolent source. Of its creations, the greater shadows are among the worst. These powerful undead appear much like normal shadows, but are much more dangerous and harder to destroy. Like its brethren, it is a creature of living darkness. Greater shadows hide in darkness and spring out to attack when living opponents wander too close. These greater beings often lead hordes of other shadow creatures.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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