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Shadow, Greater (Frog God Games Challenge 4)

Medium undead, chaotic evil

Armor Class 13
Hit Points 58 (9d8 + 18)
Speed 40 ft.

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 11 (+0) 14 (+2) 12 (+1)

Skills Stealth +5
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Amorphous. The shadow can move through a space as narrow as one-inch wide without squeezing.
  • Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
  • Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

ACTIONS

  • Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

LAIR AND LAIR ACTIONS

On initiative count 20 (losing initiative ties), the greater shadow can take a lair action to cause one of the following magical effects; the shadow can’t use the same effect two rounds in a row:

  • Command Corn: The greater shadow can command a 20-foot-radius section of its cornfield to animate and attack creatures wandering through it. The effect lasts for one minute. For the duration, that area is difficult terrain for all creatures. In addition, any creature the greater shadow chooses in the area must succeed on a DC 14 Strength save or become restrained. A creature can use its action to make a DC 14 Strength check, freeing itself or another entangled creature within reach on a success.
  • Corn Maze: The greater shadow manipulates the cornstalks within the cornfield to change position, ruining the efforts of anyone attempting to navigate the field. Creatures entering the cornfield immediately lose all sense of direction and make any checks to navigate the cornfields at disadvantage. This effect doesn’t affect other shadows.
  • Obscuring Corn: The shadow can control the corn so that it sways and weaves together, heavily obscuring the vision of any creatures in the fields. This effect doesn’t affect other shadows.
Section 15: Copyright Notice
Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning