5e SRD >Creatures >

Shadow Hand

Family: Tiefling

Medium humanoid (tiefling), neutral evil

Armor Class 15 (hide)
Hit Points 65 (10d8 +20)
Speed 30 ft.

17 (+3) 17 (+3) 14 (+2) 13 (+1) 14 (+2) 14 (+2)

Skills Stealth +8, Perception +4
Damage Resistances psychic
Condition Immunities charmed
Senses darkvision 60 ft., devilsight 60 ft., passive Perception 14
Languages Common, Infernal
Challenge 4 (1,100 XP)


  • Innate Spellcasting. The shadow hand’s spellcasting ability is Charisma (Spell Attack +6, Spell Save DC 14). It can innately cast the following spells, requiring no material components (these spells are cast as if by a 3rd level spell slot):
    • 2/Day each: hex
    • 1/Day each: shadow blade
  • Shadowmind (1/turn). When the shadow hand makes a weapon attack from hiding, they don’t automatically reveal themselves. Their target must make a Wisdom (Perception) check contested against the shadow hand’s Dexterity (Stealth). If the shadow hand wins, they remain hidden.


  • Multiattack. The shadow hand makes two weapons attacks, choosing between their longbow or shortsword.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) psychic damage.
  • Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., 1 target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) psychic damage.
  • Echoes of Dread (1/short Rest). As an action, the shadow hand can cause shadows to dance around them, granting them the effects of the blur spell for 1 minute.


  • Dread Leap. As long as they are not within bright light, the shadow hand may teleport magically to any unoccupied space within 60 feet that is not illuminated by bright light.


Shadow hands are jetstone tieflings who prefer to stay out of sight, analyzing and weakening their targets before leaping in to finish them off. When part of a group they tend to stay back and not be seen, if possible, using their power of shadow to disappear and retreat from the enemies’ reach. When they step within shadows, they seem to blend into them and become semi-corporeal, as if they might fall into the shadow and vanish entirely.

Attuned to the natural world, waldwalkers are chlorite tieflings who use their gifts to listen closely to the sounds of the trees, guided by the world beneath their feet. Their fiendish origins give them an appreciation for the cycle of death and rebirth, knowing that all things must one day die for new life to appear in its wake. Carrying a staff infused with magic derived from their connection to the Elemental Plane of Earth, they can conjure and bind roots to trap others at will. Often they serve the roles of shaman and soothsayer, offering guidance to those brave enough to chase down rumors about “the devil in the wilds”.

Section 15: Copyright Notice

The Crystal Tiefling Copyright 2022 Logan Laidlaw Author Logan Laidlaw.

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