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Shadow Hunter Hatchling

Family: Shadow Hunter

Medium monstrosity, neutral

Armor Class 13 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 30 ft., climb 40 ft., swim 20 ft.

16 (+3) 13 (+1) 12 (+1) 5 (-3) 10 (+0) 3 (-4)

Skills Perception +4, Stealth +3
Condition Immunities prone
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 14
Challenge 2 (450 XP)

Special Traits

  • Keen Smell. The shadow hunter has advantage on Wisdom (Perception) checks that rely on smell.
  • Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 10 (3d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.
Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky' Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

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