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Shadow Hunter Hatchling

Medium monstrosity, neutral

Armor Class 13 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 30 ft., climb 40 ft., swim 20 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 12 (+1) 5 (-3) 10 (+0) 3 (-4)

Skills Perception +5, Stealth +3
Condition Immunities prone
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 15
Languages —
Challenge 2 (450 XP)

Special Traits

  • Keen Smell. The shadow hunter hatchling has advantage on Wisdom (Perception) checks that rely on smell.
  • Shadow Stealth. While in dim light or darkness, the shadow hunter hatchling can take the Hide action as a bonus action.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 10 (3d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.