Shadow Hunter

Huge monstrosity, neutral

Armor Class 14 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 30 ft., climb 50 ft., swim 30 ft.

STR DEX CON INT WIS CHA
23 (+6) 15 (+2) 19 (+4) 5 (-3) 14 (+2) 3 (-4)

Skills Perception +6, Stealth +6
Condition Immunities prone
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages —
Challenge 9 (5,000 XP)

Special Traits

  • Keen Smell. The shadow hunter has advantage on Wisdom (Perception) checks that rely on smell.
  • Shadow Stealth. While in dim light or darkness, the shadow hunter can take the Hide action as a bonus action.

Actions

  • Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage and 27 (6d8) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour.
  • Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the shadow hunter can’t constrict another target.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.