Shadow Rat

Tiny undead, neutral

Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 40 ft., climb 20 ft.

6 (-2) 15 (+2) 13 (+1) 2 (-4) 12 (+1) 12 (+1)

Skills Stealth +6
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Challenge 1/2 (100 XP)

Special Traits

  • Amorphous. The shadow rat can move through a space as narrow as 1 inch wide without squeezing.
  • Keen Smell. The shadow rat has advantage on Wisdom (Perception) checks that rely on smell.
  • Shadow Stealth. While in dim light or darkness, the shadow rat can take the Hide action as a bonus action.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target’s Strength score is reduced by 1d4. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, the target’s Strength score is reduced by 1d4 and its hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum or Strength score drops to 0 as a result of this disease, the target dies.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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