Shadow Roper, Amphibious

Family: Roper

Large fey, chaotic evil

Armor Class 20 (natural armor)
Hit Points 172 (21d10 + 63)
Speed 10 ft., climb 10 ft.

STR DEX CON INT WIS CHA
22 (+6) 8 (-1) 17 (+3) 7 (-2) 16 (+3) 6 (-2)

Skills Perception +7, Stealth +7
Senses darkvision 60 ft., passive Perception 16
Languages
Challenge 13 (10,000 XP)

SPECIAL TRAITS

  • Amphibious. The roper can breathe air and water.
  • Death Flash. When the roper is killed, nonmagical light flashes out from it in a 10-foot radius as its body, burn to ash. Any creature in that area and able to see the bright light must succeed on a DC 18 Constitution saving throw or be blinded for 1 minute.
  • False Appearance. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
  • Grasping Tendrils. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 18 Strength check against it.
  • Light Sensitivity. While in bright light, the roper has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Spider Climb. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

  • Multiattack. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
  • Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
  • Tendril. Melee Weapon Attack: +11 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 18). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can’t use the same tendril on another target.
  • Reel. The roper pulls each creature grappled by it up to 25 feet straight toward it.
  • Darkness (Recharges after a Short or Long Rest). The roper casts darkness without any components. Wisdom is its spellcasting ability.
Section 15: Copyright Notice

Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.

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