Shadow Stalker

Family: Shadow

Medium undead, chaotic evil

Armor Class 15 (natural armor)
Hit Points 55 (12d8 + 0)
Speed 30 ft.

16 (+3) 19 (+4) 10 (+0) 10 (+0) 15 (+2) 11 (+0)

Skills Perception +8, Stealth +10
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 18
Languages the languages it knew in life, but it does not speak.

Challenge 4 (1,100 XP)


  • Faultless Tracker. The stalker chooses a target. The stalker knows the direction and distance to its target as long as the two of them are on the same plane of existence.
  • Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.


  • Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.


Sometimes, when an unfortunate soul enters The Beneath without the proper preparation, they will quickly die, alone and cold. Often when this happens, their shadow will become trapped within the void and be twisted into the horror known as the shadow stalker.

A shadow stalker knows only hatred of the living and wants nothing more than to kill any and all creatures it comes into contact with.

Shadow in the Void. The shadow stalker lives up to its name. Once it has fixated on a target, it will relentlessly pursue that target until either one of them is dead. Even if it flees to lick its wounds, it will be back later, stalking from the shadows, waiting for an opportunity to strike.

Section 15: Copyright Notice

Traps, Trammels, and Triggers Copyright 2021, Grim Press; Trevor Armstrong

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