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Shadow Wolf (David Barrentine, Challenge 2)

Medium monstrosity, neutral evil

Armor Class 14 (natural armor)
Hit Points 38 (7d8+7)
Speed 40 ft.

17 (+3) 14 (+2) 13 (+1) 5 (-3) 12 (+1) 0 (+5)

Skills Perception +3, Stealth +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks while in dim light or darkness
Senses darkvision 60 ft.; passive Perception 13
Challenge 2 (450 XP)

Special Traits

  • Ethereal Awareness. The shadow wolf can see ethereal creatures and objects.
  • Pack Tactics. The shadow wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Shadow Stealth. The shadow wolf has advantage on Dexterity (stealth) checks made in dim light or darkness.
  • Sunlight Weakness. While in bright light created by sunlight, the shadow wolf has disadvantage on attack rolls, ability checks, and saving throws.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 +3) piercing damage.


  • Fade. When the shadow wolf is hit with a targeted attack, the creature can choose to immediately fade in and out of the ethereal plane. The damage from the attack is then reduced to 0, unless it can deal damage to ethereal creatures.
Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine

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