5e SRD >Creatures >

Shadow Wolf

Medium beast (shadowspawn), neutral evil

Armor Class 13 (natural armor)
Hit Points 11 (2d8 +2)
Speed 40 ft.

Str Dex Con Int Wis Cha
12 (+1) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6 (-2)

Skills Perception +3, Stealth +6
Damage Immunities necrotic and poison
Condition Immunities poisoned
Damage Vulnerabilities radiant
Senses darkvision, 60 ft., passive Perception 13
Challenge 1/4 (50 XP)

Special Traits

  • Keen Hearing and Smell. The shadow wolf has advantage on Wisdom (Perception) checks they rely on hearing or smell.
  • Pack Tactics. The shadow wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Shadow-Blend. The shadow wolf has advantage on Stealth checks in areas of dim light or darkness.
  • Sunlight Weakness. In direct sunlight, the shadow wolf has disadvantage on all attack rolls, checks, and saving throws.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


Touched and transformed by the forces of Shadow, shadow wolves have utterly black fur, rendering them almost invisible in the dark, save for their eyes, which reflect a ghostly light. They are also eerily silent until they attack their prey, stalking and often surrounding them in the dark woods at night, then growling or howling as they rush in.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

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